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Day 1 to Day 3 walkthrough

Checked 2026-10-06. Version on the official page that day: 1.0.1.

Spoiler route to the phoneTake Ian’s pill, read the package, get the key, call Oliver

Keep Adrian’s affection low. For Moving Forward, keep Ian’s affection high too. Save before major choices and timed sections.

Day 1: the doll and the night visitor

Set your name, pronouns and body type, then advance Adrian’s introduction. Complete the doll task using the mouse and tools. The first-night visitor offers a pill. Refusing it follows the quiet route toward ending 1; taking it opens the investigation route.

For the escape route, choose cold replies to Adrian from the beginning. Warm replies to Ian serve a different score. Do not confuse Ian’s first-night pill with the later pill Adrian offers. The affection guide explains the two variables.

Day 2: record the number and inspect the package

After taking the stranger’s pill, Day2Awake prints the number 015767438 on your arm. Write it down. When you can investigate, go into Adrian’s room and click the package next to the bed. It prints 742 Silverwood Creek Lane, Silverwood Springs, CA 95401 and sets sawParcel.

Return to your room when the game warns that the car is coming back. At night Ian introduces himself as Adrian’s younger brother and offers a scalpel. Continue the escape branch. Ian’s optional free-time scene requires his score above 14. Follow the on-screen countdown during timed sections.

Day 3: the scalpel, struggle and key

At “Will you take care of Adrian now?”, choosing Use it starts the attack route; Don’t leads back toward ending 1. Survive the quick-time events using the prompted arrow keys and Space. When you can leave, turn back to check Adrian and click him again.

Searching only succeeds at Adrian affection -3 or lower. Take the key before leaving. If you cannot search, reload an earlier save and lower his score through cold replies. The key guide describes the check.

The basement and the final call

Unlock the basement room and use the phone before going outside. Dial 015767438 and give Oliver the package address. Without reading the package, or with a wrong address, the call drops. The phone guide lists the wrong answers.

A successful call opens endings 3 and 4: Ian below 40 gives The Empty Cage; Ian at least 40 gives Moving Forward. Leaving without the successful call leads toward Nobody’s Home. See the four ending routes.

What I checked

I checked Day1, Midnight1, Day2Awake, Explore, Midnight2, Day3_Act2, Searching, PhoneOutside1 and Outside2 in the official macOS 1.0.1 resources. The route order below also matches Sammi’s published checklist. Resource inspection confirms dialogue and branch conditions; it is not a full hands-on playthrough.

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